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Patric Hadzsinicsev
Patric Hadzsinicsev

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Published in UX Collective

·Jan 19, 2021

The pandemic created Clubhouse: how long will it survive?

Over the past few days, the word clubhouse has been circulating the web… and, no I’m not talking about this clubhouse… I’m talking about this one… that doesn’t even have a website yet… ok I know it’s technically a website, but there’s nothing too useful there yet… And while some…

Clubhouse

2 min read

The pandemic created Clubhouse: how long will it survive?
The pandemic created Clubhouse: how long will it survive?

Published in Building Tray.io

·Oct 22, 2020

Starting a new design job during a pandemic

I’m sure I’m not the only one who started a new job in 2020, but this time for me it was different, not only because it was during the pandemic, but also because it was during the lockdown, I just became a dad and on top of that I also…

Tray

4 min read

Starting a new design job during a pandemic
Starting a new design job during a pandemic

Published in UX Collective

·Sep 18, 2020

7 tips on prototyping and testing digital products

1. The right fidelity It might sound trivial, but it’s true. Choosing the right fidelity for your prototype or even screens or ideas to discuss with users or clients is vital for getting the right answers. If you’re trying to figure out whether a certain feature would be useful or on…

User Testing

7 min read

7 tips on prototyping and testing digital products
7 tips on prototyping and testing digital products

Published in UX Collective

·Jan 7, 2020

Building a design system family

How to organize your design system when you are building an ecosystem of products across multiple verticals. — We’ve all been talking about Design Libraries over the past few years. They’ve became that irreplaceable part of product design which not only keeps things consistent, but reduces the time that teams take to create and build products. And for the most of that time a single library does cut…

Design

3 min read

Building a design system family
Building a design system family

Published in UX Collective

·Nov 11, 2019

The commonalities between evolution and product design

Often times I look at some animals or plants or even the planet and I wonder, how exactly did nature manage to get things so right. Why are ecosystems so perfectly balanced and why do they work like a Swiss watch? How come birds have eyes on the side of…

Design

3 min read

The commonalities between evolution and product design
The commonalities between evolution and product design

Published in UX Collective

·Jun 20, 2019

Supporting AI with design — or how to teach AI a lesson or two

There are tons of articles out there around how much AI will disrupt everything in our lives and how it will change everything and make it better. And mostly I agree with all of them (well maybe except the creepy ads that pop up every now and then). There are…

Artificial Intelligence

4 min read

Supporting AI with design — or how to teach AI a lesson or two
Supporting AI with design — or how to teach AI a lesson or two

Published in UX Collective

·May 6, 2019

Why Design CVs are useless (and how to fix them)

Let’s face it. CVs can’t clearly show what you can do and what qualities you have as a person. But what they can do is give a clear directions to the reader to the things he’s looking for. And this article is not about telling you just why some CVs…

Job Hunting

4 min read

Why Design CVs are useless (and how to fix them)
Why Design CVs are useless (and how to fix them)

Published in UX Collective

·Apr 3, 2019

How to assume our assumptions are right?

As anything with data, results are really relative. Relative in the way you read them. They can also change depending on who’s analysing them. I mean what IS critical and what’s something we can dismiss? If we use machine learning to read these results and surface ideas on how to…

UX

4 min read

How to assume our assumptions are right?
How to assume our assumptions are right?

Published in UX Collective

·Feb 10, 2019

When to use loaders & empty states (and when not to)

Long story short… there’s always a time when you’re working on this massive project and… well you need to think about how these pages will load, how things would transition and inform people about what they’ve done. The questions that you’re asking yourself at this point are a lot, but…

UX

7 min read

When to use loaders & empty states (and when not to)
When to use loaders & empty states (and when not to)

Published in PHN Stories

·Jan 29, 2019

My 10 year challenge on popular websites

And how they’ve changed in the past 10 years — This guy also? YES! Sorry but I just can’t stop being amazed how much the web has changed over the last 20+ years. It’s mesmerising to look at websites from the early 2000s and onwards and how the industry has changed over time. So as part of the 10 year…

10 Yearchallenge

7 min read

10 Year challenge on popular websites
10 Year challenge on popular websites
Patric Hadzsinicsev

Patric Hadzsinicsev

Product & UX Designer @Hopin, previously @Tray & @Attest, London www.patric.cc

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